/*
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 2010  <name of author>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef GAME_H
#define GAME_H

class UIManager;
class RenderEngine;
class TextureManager;
class MapManager;
class RenderManager;

class Game
{
private :

   /*UIManager*      _uiManager;
   TextureManager* _textureManager;
   MapManager*     _mapManager;
   RenderManager*  _renderManager;


   int _mainOpenglWindow;*/

public :

   Game();

   ~Game();

   static void Init();

};

#endif // GAME_H
